Wednesday, February 19, 2020

Modern computer games can have a negative effect on the way young Essay

Modern computer games can have a negative effect on the way young people think and behave - Essay Example Children keep playing games till late in the night as a result of which they are not able to get up for the school in the morning in time. They arrive late at school and are preoccupied with the thoughts of the game. As a result of this, they are not able to pay attention at the lecture. This reflects in their poor academic performance. Students’ interest in the studies is also marred because they find the real life very uninteresting, unattractive, and boring compared to the fantasy world of gaming. Violent computer games have a tendency to make young players violent. Computer games diffuse the sensibility of the players over the passage of time. Murder, rape, bullying, racism, drug trafficking, and other different forms of violence that seem obviously condemnable in the real life become norms in the world of gaming. â€Å"Rather than just passively watching a rated-R violent movie, when kids play a game, they are one of the main characters† (John, 2013). Many young players are radically transformed into potential criminals before they can even realize the harm that has been done to them by gaming. Modern computer games have a huge role in creating negative stereotypes about gender. Women in the computer games are portrayed as objects of sex. The bodily features of the female characters in games are enhanced so as to give them perfect and ideal look to entice the young players. Many games require the male characters to seduce the female characters into different kinds of acts of fraud, adultery, and violence. For growing children raised in an otherwise controlled and regulated environment, computer games portray a world where there is a lot to explore in terms of freedom, and yet all of that is based on fantasy and is fake. Particularly the less conscientious and less agreeable children become hostile as a result of playing computer games (MNT, 2010). To conclude, modern computer games have a lot of

Tuesday, February 4, 2020

Leading in a changing word Essay Example | Topics and Well Written Essays - 1250 words

Leading in a changing word - Essay Example The leadership styles should be capable of responding to changes in customer demands, economic changes, political changes and changes in the expectations of the employees (Judge and Piccolo 2004: 755-768). According to the competency framework of leadership development, leaders are expected to deliver, build and drive organisational success. Leaders should create a plan and make decisions with confidence while managing ambiguity (Ibarra & Hansen 2011: 71). The leader should also drive change, innovation and make initiatives that unlock new business opportunities in order to satisfy customer changing needs. A leader should coach and mentor the subordinates while encouraging feedback and performance evaluation. Adair’s leadership model is an action-centered leadership model that asserts that leadership can be applied like a tool and concentrates on the ability of the leader to inspire a shared vision. (Adair 1973). According to Adair (2003: 04), the leader should provide directi on, build effective teams and set an example for the followers. This model asserts that the leadership style will depend on the character of the leader and unique situation including the needs of the followers and level of task differentiation. The leader should build the team spirit, ensure team cohesiveness and establish proper communication channels (Ibarra & Hansen 2011: 75). Transformational leadership model also provides the guidelines of leading in a changing business environment (Judge and Piccolo 2004: 755-768). This model of leadership requires the leader to intellectually stimulate the ideas of the followers through articulating a clear vision and expressing confidence (Mullins, 2010). Individualised influence and inspirational motivation of the leader ensures that the employees express their creativity. In addition, the leader acts as an example thus modeling the behaviour of subordinates. On the other hand, the model fails in supporting the unique cultural background of the diverse workforce since employees have different norms and values depending on their cultural norms (Judge and Piccolo 2004: 755-768). The above challenge can be addressed by ensuring that the leader gains the trust of followers and cordial working environment in order to support teamwork (Mullins, 2010: 378). Another leadership style is the situational leadership style that combines task behaviour and relationship behaviour. According to this theory, there is no one acceptable model of leadership. Ideally, this model asserts that leaders should change their leadership approach depending on the unique tasks and relationship with followers (Lord and Brown2001: 133-152). The model is acceptable since leaders need to cultivate enabling relationship with the followers. In addition, some tasks may be clearly defined thus requiring minimal leader intervention. In the changing business environment, leaders will be required to change their leadership approach depending on the underlyin g situation such as the level of relationships, the degree of task differentiation, the use of controls such as rewards and punishments in the organisation (Judge and Piccolo 2004: 755-768). The other model of leadership is transactional leadership. Transactional leaders emphasize on the task outcomes and mainly rely on power systems and control in order to attain the desired goals. This style is fair to all employees since everybody is expected